Troops garrisoned in a castle are paid half of what they are paid in one's party. By mid-game, a player usually has a party capable of taking a castle unaided.Ĭastles generate the lowest tax income, usually fewer than 1000 denars, though this can vary depending on the prosperity of the castle's attached village. In a neutral or enemy castle you can also request an audience with a lord who is currently residing in the castle.Ĭastle garrisons tend to number in the 100-150 region and, as such, are an easier target than towns. Here, you can gain quests from the lord or lady to gain their favor. In the Lord's Hall you can talk to any visitors or the lord and lady if they are present at the time. If you do gain entrance into the dungeon, you can recruit heroes or rescue lords trapped inside.
In the courtyard, you can speak to the guard of the dungeon to open a dialogue where he might grant you entrance depending on your choices. When you enter a friendly castle you can enter either the courtyard or the Lord's Hall. Note that you must have a negative relation and at least 10 troops before being given the option. In order to take control of a castle away from an opposing faction, you must besiege it. For castles in With Fire & Sword, see Fortresses.Ĭastles are fortifications found all over Calradia, and each one is linked to a nearby village.